(Sorry, unable to retrieve latest tweet)
Follow me on Twitter!
(Sorry, unable to retrieve latest tweet)
Follow me on Twitter!
So lately I've been playing a lot of Brink. I had always heard it was abysmal, but then they had a free-play weekend on Steam, so I figured I would try it. Turns out the game is a lot of fun. The shooting mechanics take a little getting-used-to, but the parkour aspect and the character customization make up for it. I've had some really intense matches, and it reminds me of the "good ol' days" of PC gaming. I dunno, maybe I'm just weird.
I guess my point is that, if you didn't play it because of the bad reviews or word-of-mouth, you should give it a shot.
Now for Deus Ex: Human Revolution to be released... CAN. NOT. WAIT.
I know it's been forever since I updated, but I wanted to take a moment to post this awesome video that Lei Lei made as part of the Saxxy Awards for Team Fortress 2 using my map. It's always cool to see people not only enjoying your work, but doing cool things with it.
So finally, after over a year of on and off procrastination, I've finished the map. I think it turned out well, even if it took forever for me to get out. Fans of the Left 4 Dead version should be pretty happy. There is a lot of variety. Simply changing the room you choose to defend can almost feel a whole new map.
So enjoy it. I'd ramble on here, but I have to get ready for work tomorrow. Oh, I also put a little video together for it, which you can view either on the map's page, or on the video page. Have fun and let me know what you think of the map!
Okay. So a lot has been going on since the last time I posted. No, I haven't put out a map or anything. Sorry. You can go ahead and forget about the Alien Swarm map I talked about. I haven't really worked on bedrooms, either. But I do plan to get it out at some point, even though I don't play Left 4 Dead 2 anymore. I'll probably do a preview video and that will motivate me to finish it. All that really needs to be done is the poster and packaging it up. Oh, and naming it might be nice too. Probably going with bedrooms3: Bite Size: The Sequel, or some other uninspired variation of that. Who knows.
Anyway, I have just been busy with work and games since August. Both are good. There have been a lot of really good games to come out lately. I've updated the info page with some of the ones I've been playing recently. I also added and changed some of my bio because it was out of date. Hmmm, what else? Oh, I also added a little notification to the menu so it's clear when I've added things to different parts of site. I'm going to start playing around with a new screenshot viewer that loads them right in the page, as opposed to going to another page. But I don't know if I'm going to like it.
I think that's all I feel like talking about now. Hopefully the next time I post won't be in another five months. And hopefully I'll have some news like... I don't know... bedrooms is released. That would be nice.
Okay so my unofficially official first campaign for Alien Swarm is now in its infancy. To prove that I'm not completely lazy and I really am working on it, I've posted a couple (obviously very) early screenshots over in the previews area. Also I take back what I said about cancelling bedrooms3 for Left 4 Dead 2. Apparently people really did like the first one, and since this one is so close to being done, I'll probably push it out there. The issue with not being able to move the physics props is still there, and that's been my biggest roadblock. That was a big feature of the first one. Oh well. Something is better than nothing, right?
The game has only been out for a day, but I can already tell you I am planning to make Alien Swarm maps. That is all.
Oh, and I'm probably not going to finish l4d2_bedrooms3. Sorry. Lost interest in the game.
Just a quick update. I am still alive, I swear! Things have just been busy, but they should be calming down soon. I recently moved from Alexandria, VA to Mount Joy, PA to start my new assignment as an Army recruiter. Not something I'm exactly looking forward to, but I'm going to try to make the most of it. Anyway, with my new schedule I should have a little more time to work on the map. As previously stated, it's like 99% done, all it really needs is the poster. But I'm trying to throw some last-minute cool stuff in there. I'm still bummed about the whole "props don't move before the round starts in Survival" issue, but it doesn't look like Valve has any plans of fixing that. So might as well get it out there.
Other than that, there isn't a whole lot for me to say. I don't know what my next project is going to be. It's hard to say because at this point there isn't really a game out there that I want to map for. I still play Left 4 Dead, but I don't think I want to do a zombie themed map. So in a way I guess I'm taking a little break. But of course, when I figure something out I will post it here.
So here I am in week 5 of the Army Recruiter Course. We've started to actually make some phone calls and will soon be going out and talking to people. It's not really my thing and I'm still getting used to it but it is somewhat interesting. We're being told not to think of ourselves as "recruiters" so much as we are counselors and advisors. Yes there is still a mission, but we want to make sure we are setting people up for success. I've already gained more respect for recruiters and what they have to do. That being said, I promise I won't turn this website into a recruiting tool! It will be a big part of my life for the next three years, so I can't say it won't be mentioned. But this still my site and my blog, not the Army's.
Anyway, I haven't really worked on the map at all. I really don't want to release it with the physics not working the way I want, but Valve has yet to address the issue so it looks like I might have to push it out anyway. At least I have Scavenge mode support to make up for it.
The class has been keeping me pretty busy, but I have been playing a lot of Bad Company 2 in my spare time. I'm finding the game to be a lot of fun. I'm happy with the bigger focus on infantry combat as opposed to vehicles with the previous games. I think they found the right balance. You still get to jump out of helicopters and ride tanks, but most of your time will be spent boots on the ground using one of the simplified, merged classes. For example, the medic and support classes were combined, with the exception of support's ammo giving abilities being given to the assault class. All in all, it works well and I've been having a lot of fun.
So that's all for now. Not a whole lot to report, but I felt like posting.
Rather self explanatory. I've posted the first screenshots of l4d2_bedrooms3 which, as you can see, I still have not come up with a name for. I want something similar to bedrooms3: Bite Size, but I got nothin'. Any ideas?
Well I've done it again. Welcome to the new site. I've worked on it for about a week and it's done. Besides the obvious style changes, the biggest thing is that maps.kidying.com is no more. I've merged the maps section of the site with the front page. When I first designed the site, my intention was to have two separate sites - one personal and one for maps. The front page was sort of like a gateway. Well the personal site never materialized, so it didn't make any sense having a front page for a site when the two of them really just talked about the same thing. Plus, while the design was cool (in my opinion), the maps site was kind of hard to navigate and even harder to link to when I needed to direct someone here. One thing to note is that all you Internet Explorer users will see the site a little differently. IE renders the colors in .png images differently than other browsers, so the site looks a little darker in IE. Also, there is a glowing effect on the menu links that doesn't show up in IE. Click here to see a comparison image. I used to use IE for a long time because I never liked FireFox. But I've been using Google Chrome for a while now and I really like it. If you're still using IE, you should give it a try.
ANYWAY let's take a minute to mourn the loss of the old sites.
But now it's time to move on. As you can see, it's kind of like the two sites had a baby. A more functional, visually appealing baby. Anyway, I didn't want to throw away all the updates I made on the map site, so that turned into the Map News section of the site. I figure I'll post map related updates over there and this will kind of turn into a more general blog. The rest of the site is just like the old map site with all my maps featured on the Releases page and upcoming maps and videos on the Previews and Videos pages, respectively.
Finally is the Info page, which is the personal page that I never got around to making before. Not really sure where I want to go with it, but for right now you can just learn a little about me and see what games I'm currently into.
So that's it for now. I have made a lot of progress on the map, and should hopefully have some screens soon. It's 99% finished, but I'm not putting it out until Valve fixes or at least acknowledges an issue that keeps any physics props from moving in Survival mode before the round begins.
Site designed 2003-2013 by Jacob "Kid Ying" Byrd. If you want, feel free to contact me!