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21 October 2009 - Some things...Maps
Earlier today I posted an entry on the map site to let you know what's going on with my mapping projects. Of which there is one. And there isn't much going on with it. But check it out anyway.

I know there has been a bit of a lull in postings here, but I'm not kidding when I say there has been a lot going on at work and at home. The biggest change coming in that I've received orders for recruiting duty. That's right, Kid Ying will soon be responsible for recruiting new soldiers. To those that aren't in the military, this may not seem like a big deal. But those that are will tell you that recruiting is probably one of the worst jobs in the Army. The hours are long, the mission is hard, and the demands are high. Supposedly it's gotten a little better, but we'll see. I can already tell you that my already limited time to spend mapping is going to be shortened. Anyway, I start school in February and begin my assignment in May. Did I mention this also forces me to stay in until May 2013, when I was supposed to get out in October 2011? Yeah...

Anyway, I'm going to go ahead and assume that a large portion of my site's visitors are PC gamers. By now, those that are have probably heard about the controversy surrounding Activision/Infinity Ward's decision to force matchmaking on the PC version of the game and remove dedicated servers. I'm not going to go into the details of the decision and its ramifications because it's been done to death, but I will post my thoughts.

I've signed the petition, something I never do. I more than likely will not be buying the game at release, if ever. I didn't have a preorder, but if I had, I would have cancelled it. Why such a strong reaction? Because this is really about more than just a game I was looking forward to. It's about a trend that has been growing for the past few years. I'm not going to sit here and say PC gaming is dying, because it isn't. As long as people own a PC and there are games like Peggle, WoW, and The Sims, the PC gaming scene will stay around. But what do those games have in common? They are either free, or just wouldn't work (well) on a console. But the genre that used to be the PC's hallmark, the first person shooter, has been adopted and made famous by consoles... most notably with Halo.

Before I get going, there is one thing I want to get out of the way: fanboyism. Lately there has been a lot of strife between PC players and console players. The PC people blame the console people for causing their games to be dumbed down. And no doubt they have... just look at the Rainbow Six series. But it's not the console player's fault. It's the companies that they buy from. Similarly, console players get angry at PC players for being being elitist and being cry babies. But I truly believe most console players don't realize how much better PC gaming can be... the only problem is that you have to get into it, and that is expensive.

Personally, I just consider myself a gamer. I own a PC, a Wii (that admittedly doesn't see much use anymore), and a 360. Now that the price has dropped, I'm also looking at the PS3. Anyway, I love my 360. I love it a lot. It has given me a ton of great experiences. Hell, I honestly probably spend more time gaming on it than I do on my PC. But I still maintain my PC for one reason. First person shooters. There are a number of reasons for this, but three of them are paramount.

First, I can't stand playing FPS's with a controller. I grew up on Quake 2 and Unreal Tournament Instagib. While most FPS games these days aren't quite as fast paced or twitch-based as those older games, they still require snap reflexes and quick movement. Call of Duty in particular. I've played both the PC version (obviously) and the 360 version, and the latter was nothing short of aggravating to me. It's not even that I'm bad with a controller... I can hold my own. It just feels so counter-intuitive. Also, the method of compensation, auto-aim, simply feels cheap to me. Give me a game where I can use keyboard and mouse to play against someone using a controller with auto-aim and I'll beat them so hard they'll swear I was hacking... even though they're the one getting help from the computer. And I'm pretty good, but I'm nowhere near a high-tier PC gamer.

Second, server choices (see, this all is related). I've been playing a lot of the first Modern Warfare lately, mostly to get ready for the second. Even though there are thousands of servers out there, I find myself playing on like one of three servers. Why? I like the size of the player limit (around 20-30), I like that they run a single game mode (hardcore team deathmatch), I like that they don't allow martyrdom, I like the fact that they're almost never empty, and I like the fact that the players and admins aren't dicks. There's also no guesswork involved. I start the game, I look at the list, I see one of the servers, I join it. Done. I know exactly what kind of game is waiting for me and what kind of people I'm going to play. Oh, and I didn't mention that I KNOW my ping will stay very low, so I won't have a laggy ass game.

Finally, user made content. If you're here and you know who I am, you probably know why this is such a big deal to me. Not only do I love creating custom content, but I love playing it. When you've beaten the game and played every multiplayer map on every game mode 15 times, you know that you can just look to the community and find a bunch of new maps waiting for you. Then when that's boring, download a mod and completely change the game. Hell, Oblivion was my go to game for my entire 15 month deployment to Iraq and it doesn't even have multiplayer. But it sure as hell has mods. The same thing is happening with Fallout 3. A year later and I'm still very much into it. Mods are an important part of making a game last.

So with the recent gimping of MW2's multiplayer structure, two of my three reasons for buying an FPS on the PC are gone. What's funny is that, technically I fit into Infinity Ward's supposed target group. I'm not in a clan, I don't play competitively, I don't play that often (I've still yet to hit rank 55 in the original), and I don't plan on making any mods or maps for this game. Yet I'm still pissed as hell at the implementation of IWNet and the matchmaking that comes with it. As stated, I have a 360 that I love very much. One of my favorite games on it is Red Faction Guerilla. One of the things I hate the most about that game is the damn matchmaking system. With it, games are unreliable at best and totally unplayable at worst. Not to mention the maximum limit of 16 players. But of course, after about 8 the lag gets worse the closer you get to that magic 16. The multiplayer is otherwise a blast, so I deal with it, but it could be so much better.

IW claimed in a (rather insulting) interview that they received complaints from people that found the server process too hard, the cheaters too many, or the players they faced too good. This is their supposed reason for introducing the new system. I'm not buying it. What I think it boils down to is Activision's greedy attitude forcing IW to milk its customers for the inevitable DLC. With custom content and the dedicated servers that can run it, PC players don't have much reason to buy DLC. As a result, this content has traditionally been free on the PC. Anyone remember Unreal Tournament's bonus packs? Those were the days. But now games are developed with DLC in mind. Just a way to get some more money from the people that already bought your product.

Don't get me wrong, DLC is fine for certain things... extra songs in Rock Band, for example. But things like the versus mode for Resident Evil 5 (which was obviously already on the disc) are ridiculous. I'm not even saying that map packs aren't good candidates for paid DLC. I just don't think it's worth it to force your PC players to adopt a totally different and decidedly worse way of doing things just so you can enforce DLC they might not even want.

But I would venture as far to say that there is an even larger, more sinister agenda. To anyone with half a brain, the choices made and the reasons stated just don't make a lot of sense. Unless you want to stop development for a platform altogether. It almost seems like Activision or Infinity Ward are trying to create a situation that gives them an excuse to do just that. Combined with the established lack of any collector's editions and a ten dollar (in the US) price raise the recent controversy only serves to drive sales down and piracy up. So don't be surprised when MW3 is announced for everything but the PC because MW2 sold poorly and was one of the most pirated games of all time. Although unconfirmed, it's not hard to believe the initial reports of thousands of cancelled preorders. It's a self-fulfilling prophecy, and one that will save the companies money on developing for the platform that brings in the least amount of money.

However, even though MW2 is sure to be an excellent game marred by a functional-but-handicapped multiplayer component, I'm not overly upset about the game itself. I'm worried about the implications of this happening with such a highly anticipated title. This behavior sets an example throughout the gaming community that it's okay and even profitable to treat your customers like this. It will possibly spread to the consoles too... although, if you really think about it, it already has. They've had no dedicated servers and paid-for DLC forever. The PC platform is simply being brought to the same level which, in my opinion, is lower and worse for gamers overall. Let's not forget, there really isn't any reason why console gamers couldn't utilize dedicated servers. Developers just don't want to implement them. Or maybe they can't, I'm not sure about the Live/PSN policies. But technologically speaking, it's possible.

The truth is, I don't blame Infinity Ward in most of this. I'm sure most of the decisions came from Activision. Google the name Bobby Kotick if you don't know what I'm talking about. IW certainly isn't totally innocent in my book, though. They went on record in September saying that PC multiplayer was not going to change. Considering the details that have been released about IWNet, I think it's fair to assume the service has been in development for at least a couple of months... so making that statement was a flat out lie. Not to mention the first official response put out that I referenced above. I also believe this all wasn't meant to be released... I think it was supposed to be a nice little "surprise" for gamers once they had already bought it. I don't have proof, so I can't really call them on it. Who knows, maybe FourZeroTwo (IW's Community Manager and all around PR guy) was being compassionate by going against his directives when he told us.

Anyway, to wrap this up, I just hope that I'm wrong and that this is an isolated incident. I love gaming, but I love PC gaming the most. The bad stuff that happens to PC gamers will inevitable end up being the bad stuff that happens to console gamers. Kotick already said he wishes he could charge $100 for all his company's games... and not just on the PC. Let's hope the industry never reaches that point.
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4 August 2009 - The goings on.Maps
I've made fairly lengthy post on the map site about a number of things, ranging from an upcoming bedrooms3 update to some changes I made to the site. It's all been said over there, so I'm not going to waste any more of our time talking about it here.
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8 July 2009 - Website + beer = whoopsMaps
bedrooms3: Bite Size (View Larger)Made a post on the mapping site regarding my sorry excuse for a public map release. I've given Bite Size the proper treatment with a multi-sentence description, developmental shots, and a new video (with another one on the way... maybe). You can check all that out at the link above. I'm also working on spreading the map through some other map hosting sites, but I've run into issues on each one.

Oh, and here's the final poster with the smaller characters.
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5 July 2009 - bedrooms3: Bite Size is out!Maps
It's out! Go get it. I'll have some more videos up soon.
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30 June 2009 - Golden.
bedrooms3: Bite Size
(View Larger)I've finished up major work on l4d_sv_bedrooms3, which is now formally known as bedrooms3: Bite Size. All that's left is more playtesting to make sure nothing is broken, and the map will be out. I'm not going to do a public beta because I don't feel like the map needs one. Hopefully that won't come back to bite me in the ass. If it does, Valve's new VPK packing system makes it easy to push an updated version out. Anyway, it should be done by the end of the week, just in time for release exactly a year after cp_bedrooms3 and ctf_bedrooms3 for TF2.
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24 June 2009 - Zombies, 2x Mars and Octahedron
So with Valve's announcement that the update to allow matchmaking with add-ons is coming this week, I have been working hard on l4d_sv_bedrooms3 to make sure it releases around the same time. Right now the map is like 99% ready for release. Really I just need to tweak some of the nav stuff and create the "poster", which may or may not happen. You might wind up with a boring screenshot.

I can tell you that as it is right now, the map is a lot of fun, even with bots. Each room (including the outside area) is almost like a seperate map for you to defend. The cool thing being that you can alternate your defensive position on the fly. So one minute you might be in the bedroom, but then two approaching tanks force you to move through the mouseholes into the living room. Of course, as with the previous versions of the map, you can move around the various props to close the doors shut and seal off the different entrances. For this reason, I'm not including any propane tanks or gas cans. I've made sure that there are no spots that are incredibly easy to defend - there is always at least one way for the zombies to get to you. I'm excited about getting this out, but I want to make sure it's totally ready.

Red Faction: Guerilla In other gaming news, I've been playing a lot of Red Faction: Guerilla. This has been a very pleasant surprise for me. I liked the first Red Faction a lot, totally skipped the second, and when I heard that this one would be third person, I lost all interest. Thankfully, I tried the demo out of boredom and got hooked. The single player is fun but the multiplayer is a blast, due in large part to the backpack system. Another thing worth mentioning is the Geomod engine, which allows you to accurately blow holes in just about any man-made object you find on your trek through Mars. Unlike the first game, though, it doesn't feel like a gimmick and I think that says alot. If you like shooters (first person or otherwise) you should definitely check it out.

Octahedron (External Link) Finally is The Mars Volta's new album, Octahedron. I've been a big fan of this band for a number of years now, so I may be a little biased. But I believe that this is their most accessible album since their first LP. It has a more mellow sound, with songs that are overall more reminiscent of Cicatriz E.S.P. than say Goliath. If you like prog rock, or are looking for something new, even if you didn't like their other stuff, you should check this one out.
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9 June 2009 - l4d_sv_bedrooms3 is official.
How about this... not only am I officially about to tell you that l4d_sv_bedrooms3 is coming, but I also have nine screenshots and a four minute long video of the map in action.

So man, E3... There's a lot of good stuff on the horizon. Modern Warfare 2, Assassin's Creed 2, Splinter Cell: Conviction, Mario Galaxy 2, Metroid Other M, and even though I don't have a PS3, Uncharted 2 and Mod Nation Racers both looked pretty cool. You know what else looked cool? Left 4 Dead 2. That's right, I'm excited to plop down $50 for it. I don't subscribe to all this "boo hoo Valve didn't give us a ton of free stuff with Left 4 Dead" nonsense that's been going around. If it were any other developer, no one would care. Unfortunately, people don't appreciate a good thing and got spoiled with all the great, free Team Fortress 2 content that Valve has delivered. Now they're whining because Valve didn't drop any free bonus content for Left 4 Dead. Except wait, oh yeah, they did. Way to be ungrateful, guys. See if we get anything else for free.

Anyway, those are just my thoughts on the matter. You know, Valve could just nickel and dime people for every little piece of DLC *cough*Capcom*cough*
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26 May 2009 - Greetings from San AntonioMaps
On a week-long vacation in San Antonio, Texas. Been here for four days now and so far San Antonio seems like a pretty cool city.

Anyway, I made a post on the maps side of the site regarding my adventures with the somewhat recently released Left 4 Dead beta SDK.
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30 April 2009 - Back from the dead.Maps
I made a quick blurb over on the maps side about what I've been up to. Which is nothing. Which is not exciting. BUT I have been thinking of potential ideas regarding every gamer's favorite zombie fest.

Side note: I don't feel good.
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4 December 2008 - New features on the map site.Maps
Over on that there mapping site I have added some new stuff. There's now a screenshot viewer for your convenience so you don't have to keep switching tabs to view my (oftentimes ridiculous) creations. Along with some other PHP and SQL voodoo.

I was actually going to talk about some things, but now I don't feel like it. I'm sure you'll live.
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