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I've made fairly lengthy post on the map site about a number of things, ranging from an upcoming bedrooms3 update to some changes I made to the site. It's all been said over there, so I'm not going to waste any more of our time talking about it here.
Made a post on the mapping site regarding my sorry excuse for a public map release. I've given Bite Size the proper treatment with a multi-sentence description, developmental shots, and a new video (with another one on the way... maybe). You can check all that out at the link above. I'm also working on spreading the map through some other map hosting sites, but I've run into issues on each one.
Oh, and here's the final poster with the smaller characters.
It's out! Go get it. I'll have some more videos up soon.
I've finished up major work on l4d_sv_bedrooms3, which is now formally known as bedrooms3: Bite Size. All that's left is more playtesting to make sure nothing is broken, and the map will be out. I'm not going to do a public beta because I don't feel like the map needs one. Hopefully that won't come back to bite me in the ass. If it does, Valve's new VPK packing system makes it easy to push an updated version out. Anyway, it should be done by the end of the week, just in time for release exactly a year after cp_bedrooms3 and ctf_bedrooms3 for TF2.
So with Valve's announcement that the update to allow matchmaking with add-ons is coming this week, I have been working hard on l4d_sv_bedrooms3 to make sure it releases around the same time. Right now the map is like 99% ready for release. Really I just need to tweak some of the nav stuff and create the "poster", which may or may not happen. You might wind up with a boring screenshot.
I can tell you that as it is right now, the map is a lot of fun, even with bots. Each room (including the outside area) is almost like a seperate map for you to defend. The cool thing being that you can alternate your defensive position on the fly. So one minute you might be in the bedroom, but then two approaching tanks force you to move through the mouseholes into the living room. Of course, as with the previous versions of the map, you can move around the various props to close the doors shut and seal off the different entrances. For this reason, I'm not including any propane tanks or gas cans. I've made sure that there are no spots that are incredibly easy to defend - there is always at least one way for the zombies to get to you. I'm excited about getting this out, but I want to make sure it's totally ready.
In other gaming news, I've been playing a lot of Red Faction: Guerilla. This has been a very pleasant surprise for me. I liked the first Red Faction a lot, totally skipped the second, and when I heard that this one would be third person, I lost all interest. Thankfully, I tried the demo out of boredom and got hooked. The single player is fun but the multiplayer is a blast, due in large part to the backpack system. Another thing worth mentioning is the Geomod engine, which allows you to accurately blow holes in just about any man-made object you find on your trek through Mars. Unlike the first game, though, it doesn't feel like a gimmick and I think that says alot. If you like shooters (first person or otherwise) you should definitely check it out.
Finally is The Mars Volta's new album, Octahedron. I've been a big fan of this band for a number of years now, so I may be a little biased. But I believe that this is their most accessible album since their first LP. It has a more mellow sound, with songs that are overall more reminiscent of Cicatriz E.S.P. than say Goliath. If you like prog rock, or are looking for something new, even if you didn't like their other stuff, you should check this one out.
How about this... not only am I officially about to tell you that l4d_sv_bedrooms3 is coming, but I also have nine screenshots and a four minute long video of the map in action.
So man, E3... There's a lot of good stuff on the horizon. Modern Warfare 2, Assassin's Creed 2, Splinter Cell: Conviction, Mario Galaxy 2, Metroid Other M, and even though I don't have a PS3, Uncharted 2 and Mod Nation Racers both looked pretty cool. You know what else looked cool? Left 4 Dead 2. That's right, I'm excited to plop down $50 for it. I don't subscribe to all this "boo hoo Valve didn't give us a ton of free stuff with Left 4 Dead" nonsense that's been going around. If it were any other developer, no one would care. Unfortunately, people don't appreciate a good thing and got spoiled with all the great, free Team Fortress 2 content that Valve has delivered. Now they're whining because Valve didn't drop any free bonus content for Left 4 Dead. Except wait, oh yeah, they did. Way to be ungrateful, guys. See if we get anything else for free.
Anyway, those are just my thoughts on the matter. You know, Valve could just nickel and dime people for every little piece of DLC *cough*Capcom*cough*
On a week-long vacation in San Antonio, Texas. Been here for four days now and so far San Antonio seems like a pretty cool city.
Anyway, I made a post on the maps side of the site regarding my adventures with the somewhat recently released Left 4 Dead beta SDK.
I made a quick blurb over on the maps side about what I've been up to. Which is nothing. Which is not exciting. BUT I have been thinking of potential ideas regarding every gamer's favorite zombie fest.
Side note: I don't feel good.
Over on that there mapping site I have added some new stuff. There's now a screenshot viewer for your convenience so you don't have to keep switching tabs to view my (oftentimes ridiculous) creations. Along with some other PHP and SQL voodoo.
I was actually going to talk about some things, but now I don't feel like it. I'm sure you'll live.
I've posted a new video on the maps site for you to check out. It's a video of the Crysis map I'm working on. Kind of. You can read more about it over there.
If chaos and explosions are your thing, I suggest you take a looksee.
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