9 March 2010 - Bad Company 2 is good stuff
So here I am in week 5 of the Army Recruiter Course. We've started to actually make some phone calls and will soon be going out and talking to people. It's not really my thing and I'm still getting used to it but it is somewhat interesting. We're being told not to think of ourselves as "recruiters" so much as we are counselors and advisors. Yes there is still a mission, but we want to make sure we are setting people up for success. I've already gained more respect for recruiters and what they have to do. That being said, I promise I won't turn this website into a recruiting tool! It will be a big part of my life for the next three years, so I can't say it won't be mentioned. But this still my site and my blog, not the Army's.
Anyway, I haven't really worked on the map at all. I really don't want to release it with the physics not working the way I want, but Valve has yet to address the issue so it looks like I might have to push it out anyway. At least I have Scavenge mode support to make up for it.
The class has been keeping me pretty busy, but I have been playing a lot of Bad Company 2 in my
spare time. I'm finding the game to be a lot of fun. I'm happy with the bigger focus on infantry
combat as opposed to vehicles with the previous games. I think they found the right balance. You
still get to jump out of helicopters and ride tanks, but most of your time will be spent boots
on the ground using one of the simplified, merged classes. For example, the medic and support
classes were combined, with the exception of support's ammo giving abilities being given to the
assault class. All in all, it works well and I've been having a lot of fun.
So that's all for now. Not a whole lot to report, but I felt like posting.
